“Devastation is not in closets, but in the heads,” said one professor-visual-former. We, developing his thought, note that devastation in its excellent degree, post -apocalyptic, is also an eternal image living in a sad Russian soul. Therefore, the series is loved in the post -Soviet space Fallout , Therefore, attempts did not stop making "Fallout in Russian".
But all the results of these attempts have sunk into oblivion. And when the next studio nevertheless achieved success ( S.T.A.L.K.E.R., Metro 2033), she turned out something too Slavic to compare with Fallout.
Therefore, probably, the most intelligent of the "Follauts" of our roslice moves us to Nevada. And made on the engine from the first two parts of the series, from which the soul of any fan of the "old school".
Fallout: Nevada crawled to the release for more than six years. Alexander Vyshezhin from the comrades took the mechanics as a basis Fallout 2, But the content was created with his own hand. And Alexander resisted the temptation to hit s.P.E.C.I.A.L.-OM on Russian post -core off -road ..
Once upon a time, in a distant, distant wasteland ..
Alexander Velzhin
I see neither the need nor the point of projecting the world Fallout to Eurasia. Fallout – American game about America, and nothing else. In extreme cases, you might think about Mexico and Canada.
Our cultural site needs its own universe and our approach. Which ones? Nobody found an answer to this question so far. In discussions, they often operate with two arguments – Orthodox education and collectivism. But what exactly the role -playing game in the “Russian” setting should look like is a matter of author’s search, which almost no one has yet been involved in. And it seems to me that it is necessary to look for an answer primarily among Russian writers and artists.
So, instead of saving the native village of Arroyo, is the history of the infamous guide city, which in Fallout 2 For a long time and successfully practices aggressive technophashism and Eugenica and generally goes across the post -core individualism, whose conductor was the new California Republic.
However, c Fallout: Nevada It’s too early to talk about the guide city. The bunker himself and several ground buildings – that’s the whole power, whose inhabitants bake panic fear to attract the attention of the wasteland. Including because one suspicious subject stole a damn important device, without which shelter 8 will have to be hard. As if in a compensation nearby under mysterious circumstances, our hero was found. Of course, suffering from amnesia!
► Fallout without casinos and harlots – and not Fallout At all. And no framework: in Fallout: Nevada There is even a place for rape.
What do you think will be sent in search of stolen equipment? Of course, poor fellow with an empty head. Vault Dweller walks under the table on foot, only 2140 is in the yard, the world is growing in a quiet way after the nuclear disaster of 2077. This imprints some imprint: let's say, the role of exchange currency still play paper money, and lawlessness and anarchy are done everywhere on a much larger scale.
The game precedes the little prologue. In 2091 – for the universe Fallout This time is akin to the Paleolithic-the inhabitants of the shelter-8 make the first timid sortie into the outside world. One of the participants in the sortie, by the way, becomes Richard Moro, who will later have time to lose his human appearance, create an army of super humans and die by the hand of a native of shelter-13 (you can miraculously disperse, but still not a tenant).
► Even a short journey easily turns into a bloody bath or panic. Random meetings are rarely peaceful. ► … And if there are, wait for the oddities!
Alexander, as we managed to find out, wanted to give more importance to the era of the "nuclear winter".
Alexander Velzhin
Time, of course, is interesting, but very banal for building stories. In the conditions of the scorched world, the screenwriter has nowhere to turn around. The survival of the individual and criminal showdowns has already been said enough. Want to understand what this world can be, watch the movie "Escape from Los Angeles" by John Carpenter.
However, among our crazy ideas was the division of the storyline into three parts, each of which would be an independent adventure and chose at the start of a new game. The first part would tell about the hero who left the shelter shortly after the atomic war. The second would show the main plot. And the third demonstrated the pre -war futuristic town of 2077. United their history of the eighth shelter.
Good deeds cannot be famous
But back to the realities of the Nevadsky Wasteland. Postgraduate hardships fell on a vast square on which New Rino, New Vegas and the future guideline were found by us. And also-Salt Lake City, zone 51 and many small settlements, where people fled from the dangers of new "megacities". In settlements, however, such a style unanimous reigns that the veterans never dreamed of.
► The development of the game began before the release Fallout: New Vegas. Alexander writes off all the differences between his project and the Obsidian game for a centenary difference.
Alexander Velzhin
We simply did not want to spend time and effort on visualization of cities. After all, the project is based on stories, a gaming universe and the interaction between the characters – what is the most difficult to do. Therefore, we took ordinary sets of tiles and walls and supplied them with unique objects. Visualization has always been seen as the last step in work, since it is easy and pleasant to do it.
Fallout: Nevada , Although amateur development, replete with contradictory and caustic stories for which we love ourselves Fallout. In the village of Black Rock, the girl from New Rino is not happy with the girl, and they can be understood: the lady “walked” the bad and very contagious sore. And without that, the dedicated residents are thinking of killing her what our hero could help.
And could look for a knowledgeable doctor. Or withdraw an antibiotic from plantain heated with rage.
Good deeds usually require much more effort than evil. To patch terrible fractures from the little boy from the Indian settlement, you will have to first prove their competence, then dissuade the red -skinned ones from the use of their traditional means (about perfume, send me more X -rays!) and finally get a whole medical arsenal.
And you can poison the whole village to hell, because he threatened the safety of the guest city.
► On the streets of the Wind of War, soldiers train around the clock, and the dunce in the lower left corner beats against the wall to prove their steepness. Such sciences in the game are not uncommon.
Events are rarely random, and they are equally rarely torn from a popular context. In the command post of the Khotorn military base, you will find not only useful little things (for example, the anti -radines so desired in those parts), but also the remains of the base commander. The officer locked himself in the toilet in the first minutes of the Great War and shot there – General Jack Ripper from the film "Dr. Stainzhlav" did the same. New Rino and New Vegas are saturated with the spirit of gangster culture-which is perhaps not new for the series.
Alexander Velzhin
References do not need to be spent on purpose, they must grow naturally. InterPlay scored inspiration in films, books and stories from life, sometimes even just copying attributes (remember the 10 mm caliber and the design of cars from the comic book “Hard Boiled”).
Our project has a huge number of hidden and obvious quotes, Easter chat, contaminations and ideas born under the influence of any works and historical facts. So, the plot of Uranus City is inspired by the film “Tremeless of the Earth 4”, and Harding History by Keny Kezy’s book “Flight over the cuckoo nest”. This is partly the side effect of the research work that we conducted during the development. After all, in order to correctly portray the world of post -core Nevada, it is necessary to some extent to study the real.
Hard in the village without a nagan
► Norman lost his adrenal gland. Someone is waiting for an unforgettable journey to the heart of the American dream. And Norman is waiting for the operation.
Fallout: Nevada With great readiness, he will instruct you to clean the ruins, fight with raiders and pack in a casino – and at the same time as any Fallout , He will offer to revive the wasteland. Differently. For example, launch the production and supply of nuclear-cales, rivet ammunition, fight unsanitary conditions and all criminal scum. The only secondary armor copy in the game world will generally have to be collected by drawings! Not to mention the car, which is by no means as easy as the old Haweimen.
► Pray that oncoming raiders do not come to your soul. Then from the fight you will even be able to extract some benefits.
Playing this game is even more difficult than in the first parts Fallout – If only because you can’t rush to the database of Navarro and the armor of the enclave from there. And because you will not have partners. And cartridges in deficiency, until the hands reach their own production.
The balance is cruel, but fair – only persistent in spirit will reach the final of the plot quest. As always, its thread dissolves in what is happening almost at the very beginning, to give us freedom to enjoy the world of wasteland. Not always neat (errors are found in the texts), a little buggy and very belated, but still.
Alexander Velzhin
We threw development twice. Strictly speaking, release 1.00 can also be attributed to this category. As the project developed, our skills grew, a reassessment of the created work took place. If we took up the project now, we would have made it completely different. Responsibility to the community forced to complete Fallout: Nevada Contrary to your own discontent.
Now we are considering a serious independent project not related to Fallout. But so far these plans are too vague to raise the issue of production. First you need to come up with a really interesting and promising idea, and only then reflect on the routes of financing. Will it be crowdfunding or something else is a worker question.
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We will not set any assessments – otherwise we’ll just drown in reservations. This is an amateur modification, without any advertising and organized support, and even actually released a long time ago-version 0.99 appeared in 2011. Since then, the public managed to give rise to a lot of video activities, manuals, a small thematic encyclopedia and hundreds of forum discussions. But not a single fan has suffered from mental injuries, and strangers confuse Fallout 2 With Fallout: Nevada.
We think this is a good result.