Sims, spore, and now here. Create is another game in the genre of "children's sandbox" from EA. It seems that after the success of the SIMS their director, just like the heroes of the "Stappford wives", really realized the importance of housewives. And the only reason the publisher has yet released quite a little large casual projects is that it is difficult to decide on ideas.
Everything is clear
Sims and Spore were made in the Maxis studio, and they came up with their strange wise guy Will Wright Wright. Unfortunately, after the relative failure of the last game, Will managed to change the place of work, leaving for a small studio under the interesting name Stupid Fun Club. Maxis could not find him a replacement and set to develop a strange role -playing game Dark Spore. And the publisher was in a situation where it is necessary to do large incidents, but no one. However, he was lucky. Quite unexpectedly, the modest Bright Light was advanced in place – the EA internal studio, which is located in London and is known for two trifles. Firstly, they share the office along with the wonderful Criterion, developers of the star series Burnout. And secondly, Bright Light was once collected from the remnants of the legendary Bullfrog.
Instead of inventing continuations of Syndicate and Dungeon Keeper, the last five years the studio stamping games about Harry Potter. Probably Create is an attempt by the team to unwind, change the genre and escape away from magic sticks and Muggles.
At first glance, in this puzzle, everything is extremely simple. Eleven sites hang in front of you, on each of them ten different tasks. For successful solutions, the game rewards with sparks. Access to the sites opens gradually, as the sparks are set, and in order to switch to the next, it is usually enough to solve six to seven problems from the previous. Create does not require much and not too harsh for players.
But in a puzzle you may be asked to do anything! Land two balloons in a circle. Throw the canister with gasoline in the buggy. The jeep should jump through the hoop, yeah?
Here it is worth clarifying that Create is a game about Goldberg cars and all tasks are solved using these strange devices. To achieve the goal, you build chains from different objects: thoughtfully place balloons, needles https://triumph-gb-casino.co.uk/, magnets, airships in terms of level. Then you need to press the “gap”, Create will turn on physical laws, and the anvils will begin to fall, the motors are buzzing, and teleports will teleport the motors.
Golberg's Ruble Machine
Rub Goldberg was an American cartoonist who painted funny and very complex cars. On his caricatures, a clock with a pendulum, a counterweight, slabs, a bicycle, roulette and a parrot could cope with such an incredibly difficult task as cooking eggs.
Because of these drawings, since the 30s of the last century, the name Goldberg became a household name for all similar machines. And the mechanisms themselves periodically appear in films and series. For example, in “Back to the Future” such a device prepares a document Brown breakfast.
Say, the task where it was required to pour gasoline into the bugges, we decided, dropping a heavy tire on the canister. The canister flew off to the substituted spring, the spring pushed her through the abyss, where the multiplicated magnet did not let her fall down, and she, jumping on the slope behind the cliff, landed just where she needed where she needed.
It was possible to solve the puzzle and differently. For example, throw the canister into one of a dozen cars available and fly over a hole, putting a springboard in front of it. Or use balloons, slyly placing the fans so that the container takes the air flow to the jeep.
The name Create corresponds to the truth, this game really encourages creation and imagination. There are hundreds of various shooting, flying, jumping and other cunning objects, from which you can build the strangest mechanisms of amazing complexity. True, sometimes the game establishes restrictions, for example: “Do this with a balloon, motorcycle and glue,” but sometimes it still makes it frolic.
All this is very much reminiscent of the series The Incredible Machine. But Bright Light was guided by other genre games. Say, if you have seen a free puzzle in Flash – Fantastic Contraction, then find similar ideas here. There are several riddles on each site in which the game asks to build some mechanism capable of independent movement. She gives you rotating wheels, beams, a simple frame. With their help, you can screw a cart, a tank, conveyor – anything.
The Incredible Machine
It is curious that the first The Incredible Machine should have been done for EA and already in 1984, but it so happened that Dynamix studio controlled by him could not find time. Six years later, its founder Jeff Tunnel quit and organized Jeff Tunnel Productions. Together with experience, he carried away from Dynamix an idea that he realized on his own.
Games of this series were released from 1992 to 2001. Now the rights to develop Incredible Machines belong to the next Tunnel studio – Pushbutton Labs, but what is he going to do with them is still unknown.
And finally, the most pleasant thing is that Create is great online. It is easy to fly after more than a hundred built -in levels in a few days, but the game will not end. There is a editor where you can collect your tasks, then to publish them on the Internet. EA even made an internal “portal” for this, remotely reminiscent of YouTube, with its contests and rating systems. There you can change riddles, scenes, Goldberg complex machines and even solutions to other problems.
In Fantastic Contraction, people made amazing things, and there is no doubt that Create, with its gorgeous set of tools, will collect their own army of followers. They will come online and will change by cats designed from car tires, invent unexpected puzzles and funny mechanisms and make the game even more interesting and better.
Create is pleasant and beautiful, it carries and fascinates. But it is still noticeable that in some places EA has saved, and the game sometimes hits the eyes of licked in beta tests with trifles. For example, unpleasant photos against the background of most levels are very annoying. And also interferes with an excessively friendly and abundant interface – it is too, to inconvenience, simplified. Say, there is no terribly necessary for complex mechanisms of the Copy-Paste function.
Large tips can close half a screen-the game is simply not visible behind them. A certain part of the puzzle invites the player to mess with fans and air streams. But the hint can easily block the small arrow, which shows where the fan will blow! And also the game strives to stick with a camera to one key object when you turn on the movement. This prevents you from considering whether you have set the devices on the other end of the level.
Create is not perfect, but small flaws do not spoil pleasure. Graphics and management are not the most important here.
The main thing here is that fuss with airships, dynamite, buses, toasters, alien flying saucers and football balls hypnotizes and holds by the computer. The decision of each puzzle is perceived as an act of household magic. I would like to collect several teapots, generators, wheels with hamsters and tennis balls in the kitchen to build Goldberg cars in real life. This is an ideal designer for all ages – from 3 to 103.
And it is also worth noting that since the latter The Incredible Machine has passed since the latter. Yes, the market did not sleep, we have already seen some similar projects, but the game EA is different from them, like a stefenson steam locomotive from the stone wheels of the Neolithic era. It is larger, more beautiful and allows you to exchange online results. So, if you like CRYON PHYSICS, Armadillo Run and Fantastic Contraction, be sure to try. Create will surely please you.
This is Crazy Machines
The Incredible Machines series pulled a whole genre, the planet managed to see a lot of similar games and in the second half of the two thousandth we even had a real clone. Only, of course, with a modern picture and interface.
In 2005, the Germans from Fakt Software copied the ideas of Tunnel into their Crazy Machines. Since then, they even managed to release the continuation – Crazy Machines 2 with support for Nvidia Physx. It turned out a pleasant game that is easy to buy today on Steam.
Remembered:
- Incredible number of spare parts for structures
- friendliness
- A variety of puzzles
I would like:
- a more convenient interface
- combed graphics
- Even more opportunities, especially in online
Verdict: The best designer of those that can be bought in a store is unexpectedly sold on disks. Mandatory game in the collection of those who love puzzles, Goldberg cars and fuss with worship.
[[Break]]Tricks, tricks and strange ideas
First and most important advice – do not treat Create as a regular set of puzzles. It does not need to be overcome, depicting a bulldozer at a construction site, from the first to the last site. If only because you will quickly find a few universal techniques, with which it is too easy to fly a good half of the game.
Not worth it. It is much more interesting to experiment. Try different ideas, options, give up the most obvious. Say, do not glue teleports throughout the level. In general, wake up sleeping in the heart of a crazy engineer. About the same we once played at Sims. Understanding. Trying a new one. In order not to earn a million dollars, but to have fun.
Teleports that will replace your elevator
Teleports are an extremely useful thing that will help you redirect the piano flying in the level or rushing tractor to the right place. In addition, with their help you can carefully abandon the heavy object to a larger height. To do this, you just need to stretch the teleport vertically so that the circle of “exit” is over the “entrance”. It is worth the subject to get into the lower hole, as it will immediately fall into the cycle: it will fly out from above, by inertia will fly up a few meters up, fall and fly out again. Each time the object will rise higher and higher until it is at the height you need.
Reflectors as a Victory tool
Pinball reflectors look inconspicuous, but completely indispensable – especially where you need to score a large number of points. The fact is that the system of calculation of points awards for every random ricochet. You can put a couple of these orange cylinders on the way of a flying object and fill several light thousands.
But it is even better to build whole traps from them-a corridor of densely composed reflectors, firstly, he will “catch” the object, secondly, he will spit it out where it is necessary, but thirdly, after a little tuning, it will not take a thousand or two, but not a thousand or two, but not a thousand or two. a hundred or two hundred thousand points.
Focus with magnets
Magnets work as tiny anti -gravity systems for all metal objects. If you need buggy or bicycle fly along the road through a failure, a ruler of three or four magnets above it is a beautiful and convenient way to help the piece of iron in this.
But with magnets you can not only levite objects with wheels. With their help, it is easy to hang several explosive canister into the air or adjust the trajectory of a steamer satellite. Experiment, try them in different conditions. Magnets are more interesting than seem at first glance.
Do not underestimate mines
Space mines that explode from touch, sometimes can even be more useful than reflectors. They do not obey gravity in the same way, and they can be sculpted anywhere – in the abyss and on the clouds. Unlike reflectors, they are disposable (which is not surprising), but, having worked, they can easily throw a heavy clumsy object to the other end of the site.
A mines explosion can even throw a dozens of meters up a weighty stone disk Maya. Unfortunately, some things break from explosions – the wheels break off the cars, the airships fall – so hang these insidious things with caution.
Board-launch vehicle is a person friend
You will probably find that you are using a launch vehicle almost more often small missiles. It is large and massive, and most importantly, very leisurely. Where an ordinary rocket will subbide the level and hide from the eye, this Gargantua will slowly soar above the ground. It is very easy to substitute it at the right time in the right place – to recapture a flying ball, slow down a balloon or provoke a chain of explosions.
In the advantages of a launch vehicle, it is also worth writing down its attitude to the laws of worldwide gravity. The hippo does not pay much attention to gravity and moves equally slowly both up and down.
Use glue
When half the screen is clogged with mines, and airships and missiles are faced in the air, it is quite difficult to calculate the position of one small car, which should be at the key point, say, five seconds after the start. Therefore, the game has such a thing as temporary glue. One drop on the road will hold the car that has fallen into it and even the missile for several necessary seconds.
Then she will evaporate, and the car will move on. And with the help of glue, you can sculpt important trifles on the cars themselves.
Nobel invented dynamite for nothing
Many devices on wheels – tractors, guns, vans, an electric machine from the attraction – start very slowly and accelerate extremely leisurely. Sometimes so much that they cannot jump over the springboard. But they can easily give them the desired impulse if you drop an explosive canister or bomb nearby nearby.
Brief description of balloons
And if you need a light and sharp push, then it can be made with a small ligament from a fan, balloon and cargo. The fan will blow on the ball, the ball will pull the suspended load, and he will poke what needs. Indispensable thing for beautiful and neat actions.
The theory of the turnip
If you do not like the explosions, and you still need to disperse the tractor, try to do this with other mechanisms with a motor. They can be collected several pieces, making small ligaments from rockets and jeeps.
And again about teleport
By the way, teleport is not only a cheap alternative to the elevator, but also the perfect "goalkeeper". With it, you can quickly and safely fix any flying object .
Suppose you need to deliver a fuel cell flying by. You can protect the target with walls, but it is difficult, boring and uninteresting. It is much easier to install a teleport there, which will direct the cell in the right direction.
In addition, the teleport is indispensable when interacting with explosive objects that are self -destroyed in contact with solid surfaces.
The morning smell of Napalm
Create is generally interesting to experiment with dynamite and its analogues. Say, from yellow canister it is easy to assemble a whole chain of an explosive domino, which in a second will stretch an explosion over its entire level. And here extremely curious physical laws work.
The falling barrel explodes. A falling barrel, which stands on a falling steel timber, lands without incident. A falling barrel, which stands on a falling steel beam, which falls on other barrels standing on the ground … Oh, here everything can happen anything.
By the way, if Create asks to take explosive materials somewhere, it is better to fix them immediately at the start. So safer.
Batter 2: balloons return
But large balloons of cheerful colors, slowly rising up, can be used not only as a level decoration, but also as pretty bridges. Place a few pieces across the abyss and let the transport go right along them.
A little more difficult, but it is more interesting to use small balloons as bridges.
How to build cars?
- Not every puzzle with the construction of "cars" needs to really assemble a traveling mechanism. Often the problem can be solved using bridges, ceilings or packs of beams cooked in a cunning arc. Try to consider the level from different sides, look for a line of least resistance.
- Red ribs to which the wheels are connected a little shorter, but lighter than long steel beams. In some situations when you want to build a bridge or steps, it is better to use them – you can often do without heavy blue blocks in general.
- And by the way, even if the case is not solved by an ordinary bridge, this does not mean that you need to build a cart on wheels. Try the conveyor. Tie several bars in a line with wheels upstairs – for such a system it may require less details, and it may be more effective than a cart.
- Blue hinges with which red ribs are glued to blue beams can be used not only for its intended purpose. Try not to consolidate them, but just put them under the design – so it will ride them as on skates.